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Slug Text

GPU-accelerated resolution-independent text rendering.

import { WebGPURenderer } from 'three/webgpu'
import { Scene, OrthographicCamera } from 'three'
import { createDevtoolsProvider } from 'three-flatland'
import { SlugFontLoader, SlugFontStack, SlugStackText, SlugText } from '@three-flatland/slug'
import type { SlugFont, StyleSpan } from '@three-flatland/slug'
import { createPane } from '@three-flatland/devtools'
import { gemGradientNode, gemGradientCanvas2D } from './GemBackground'
import { GEM } from './gem'
// --- Lorem ipsum generator ---
const LOREM =
'Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.'
const LOREM_WORDS = LOREM.split(' ')
function getLoremText(wordCount: number): string {
const words: string[] = []
for (let i = 0; i < wordCount; i++) {
words.push(LOREM_WORDS[i % LOREM_WORDS.length]!)
}
return words.join(' ')
}
// Font Awesome PUA codepoints — keep in sync with the bake command that
// produced `fa-solid.slug.{json,bin}`.
const ICON = {
heart: '\uf004',
star: '\uf005',
home: '\uf015',
user: '\uf007',
gear: '\uf013',
bolt: '\uf0e7',
thumbsUp: '\uf164',
paperPlane: '\uf1d8',
code: '\uf121',
coffee: '\uf0f4',
rocket: '\uf135',
book: '\uf02d',
}
const ICON_DEMO =
`Built with ${ICON.code} and ${ICON.heart}\n` +
`${ICON.coffee} brewed ${ICON.rocket} launched ${ICON.bolt} fast`
type CompareMode = 'off' | 'onion' | 'diff' | 'split'
// --- Canvas2D text rendering ---
/**
* Draw Canvas2D comparison text.
* - 'onion': red semi-transparent text, no background (overlays Slug)
* - 'split': white text on dark background (occludes Slug)
* - 'diff': white text on dark background (used to compute diff)
*
* Line wrapping comes from `font.wrapText` so line breaks are identical to
* Slug's shaped output — browser hinting at medium font sizes can shrink
* `ctx.measureText` widths below the opentype-derived advances, so a naive
* Canvas2D wrap produces a different line count and block height.
*/
function drawCompareText(
ctx: CanvasRenderingContext2D,
font: SlugFont,
text: string,
fontSize: number,
maxWidth: number,
lineHeight: number,
mode: CompareMode,
fontFamily: string = 'Inter-Slug, sans-serif',
preWrappedLines: string[] | null = null
) {
const dpr = window.devicePixelRatio
const w = ctx.canvas.width / dpr
const h = ctx.canvas.height / dpr
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height)
/* Paint the SAME gem gradient as the Slug WebGPU canvas behind
* the compare text. In `diff` mode the per-pixel BG match means
* the luminance delta is below threshold (~zero) everywhere
* outside text, so only actual text differences light up red
* (no false BG-mismatch ring). In `split` mode it gives visual
* parity with the left side. Painted in raw pixel space BEFORE
* the DPR scale so the gradient center / radius match the TSL
* version. Skipped in `onion` mode since that overlay is meant
* to be transparent over the live Slug canvas. */
if (mode !== 'onion') {
gemGradientCanvas2D(ctx, GEM)
}
ctx.save()
ctx.scale(dpr, dpr)
ctx.font = `${fontSize}px ${fontFamily}`
ctx.fillStyle = mode === 'onion' ? 'rgba(255, 100, 100, 0.6)' : '#ffffff'
ctx.textAlign = 'center'
ctx.textBaseline = 'alphabetic'
const lines = preWrappedLines ?? font.wrapText(text, fontSize, maxWidth)
const lineHeightPx = fontSize * lineHeight
const totalBlockHeight = (lines.length - 1) * lineHeightPx
const baselineY = h / 2 - totalBlockHeight / 2
for (let i = 0; i < lines.length; i++) {
ctx.fillText(lines[i]!, w / 2, baselineY + i * lineHeightPx)
}
ctx.restore()
}
function drawDiff(
compareCtx: CanvasRenderingContext2D,
gpuCanvas: HTMLCanvasElement,
font: SlugFont,
text: string,
fontSize: number,
maxWidth: number,
lineHeight: number,
fontFamily: string = 'Inter-Slug, sans-serif',
preWrappedLines: string[] | null = null
) {
const cw = compareCtx.canvas.width
const ch = compareCtx.canvas.height
drawCompareText(
compareCtx,
font,
text,
fontSize,
maxWidth,
lineHeight,
'diff',
fontFamily,
preWrappedLines
)
const canvasPixels = compareCtx.getImageData(0, 0, cw, ch)
const tempCanvas = document.createElement('canvas')
tempCanvas.width = cw
tempCanvas.height = ch
const tempCtx = tempCanvas.getContext('2d')!
tempCtx.drawImage(gpuCanvas, 0, 0, gpuCanvas.width, gpuCanvas.height, 0, 0, cw, ch)
const gpuPixels = tempCtx.getImageData(0, 0, cw, ch)
const lum = (r: number, g: number, b: number) => r * 0.2126 + g * 0.7152 + b * 0.0722
const out = compareCtx.createImageData(cw, ch)
const cd = canvasPixels.data
const gd = gpuPixels.data
const od = out.data
const lo = 20
const hi = 128
for (let i = 0; i < cd.length; i += 4) {
const lumCanvas = lum(cd[i]!, cd[i + 1]!, cd[i + 2]!)
const lumGpu = lum(gd[i]!, gd[i + 1]!, gd[i + 2]!)
const diff = Math.abs(lumCanvas - lumGpu)
if (diff > lo) {
const t = Math.min((diff - lo) / (hi - lo), 1)
od[i] = Math.round(80 + 175 * t)
od[i + 1] = Math.round(40 * (1 - t))
od[i + 2] = 0
od[i + 3] = 255
} else {
od[i] = 0
od[i + 1] = 2
od[i + 2] = 28
od[i + 3] = 255
}
}
compareCtx.putImageData(out, 0, 0)
}
// --- Draggable split handle ---
function setupSplitHandle(handle: HTMLElement, onDrag: (x: number) => void) {
let dragging = false
handle.addEventListener('pointerdown', (e) => {
dragging = true
handle.setPointerCapture(e.pointerId)
e.preventDefault()
})
window.addEventListener('pointermove', (e) => {
if (!dragging) return
onDrag(Math.max(0, Math.min(e.clientX, window.innerWidth)))
})
window.addEventListener('pointerup', () => {
dragging = false
})
}
// --- Main ---
/* HMR-tracked teardown state. Without this, every dev save accumulates
* a fresh renderer + animate() loop while the previous one keeps
* RAFing forever. Dev-only — `import.meta.hot` is undefined in prod. */
let rafId = 0
let activeRenderer: WebGPURenderer | null = null
async function main() {
const scene = new Scene()
// Gem-tinted L2 backdrop — matches the masonry tile poster CSS so the
// captured screenshot agrees with the pre-load fallback.
;(scene as unknown as { backgroundNode?: ReturnType<typeof gemGradientNode> }).backgroundNode =
gemGradientNode({ gem: GEM })
const w = window.innerWidth
const h = window.innerHeight
const camera = new OrthographicCamera(-w / 2, w / 2, h / 2, -h / 2, 0.1, 1000)
camera.position.z = 100
// Slug's shader is analytically antialiased per-fragment; MSAA would add
// 4× sample cost + a canvas-area resolve for zero visual gain.
const renderer = new WebGPURenderer({ antialias: false })
activeRenderer = renderer
renderer.setSize(w, h)
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
// Insert the WebGPU canvas BEFORE the (HTML-declared) compare-canvas
// so `document.querySelector('canvas')` returns the live render
// surface, not the static compare overlay. Visual stacking is still
// controlled by z-index in the stylesheet — the compare canvas
// remains on top via `position: fixed; z-index: 2`. Without this,
// capture-examples.mjs records 0 frames from canvas.captureStream.
document.body.insertBefore(renderer.domElement, document.body.firstChild)
await renderer.init()
const fontUrl = './Inter-Regular.ttf'
const maxWidthFraction = 0.8
const params = {
size: 48,
words: 20,
darken: 0,
thicken: 0,
compare: 'onion' as CompareMode,
forceRuntime: false,
styleScope: 'word' as 'word' | 'sentence' | 'line',
underline: false,
strike: false,
icons: true,
outlineStyle: 'fill' as 'fill' | 'outline' | 'both',
outlineWidth: 0.025,
outlineColor: '#000000',
}
// Hover state drives the measure overlay only. No click-to-style —
// arbitrary character-range selection is rich-text editor territory
// and lives in a future example.
let hoveredLine: number | null = null
/** Compute the demo style range from the current scope. */
function computeStyleRange(): { start: number; end: number } {
if (params.styleScope === 'word') {
const m = text.match(/^\S+/)
return { start: 0, end: m ? m[0].length : 0 }
}
if (params.styleScope === 'sentence') {
const m = text.match(/^[^.!?]*[.!?]?/)
return { start: 0, end: m ? m[0].length : text.length }
}
const font = slugText.font
if (font) {
const lines = font.wrapText(text, params.size, window.innerWidth * maxWidthFraction)
return { start: 0, end: lines[0]?.length ?? 0 }
}
return { start: 0, end: 0 }
}
function recomputeStyles(): StyleSpan[] {
if (!params.underline && !params.strike) return []
const r = computeStyleRange()
if (r.start === r.end) return []
return [{ start: r.start, end: r.end, underline: params.underline, strike: params.strike }]
}
function applyStyles() {
const spans = recomputeStyles()
slugText.styles = spans
stackText.styles = spans
slugText.update()
stackText.update()
if (params.compare === 'diff') redrawCompare()
}
/** Flip fill/outline visibility when the Outline radio changes.
* Fill-only: outline off. Outline-only: fill opacity 0. Both: both
* visible. Applied to both slugText and stackText for 1:1 parity —
* icons mode gets the same outline/fill story as lorem mode. */
function applyOutline() {
if (params.outlineStyle === 'fill') {
slugText.outline = null
slugText.setOpacity(1)
stackText.outline = null
stackText.setOpacity(1)
} else {
slugText.outline = { width: params.outlineWidth, color: params.outlineColor }
slugText.setOpacity(params.outlineStyle === 'outline' ? 0 : 1)
stackText.outline = { width: params.outlineWidth, color: params.outlineColor }
stackText.setOpacity(params.outlineStyle === 'outline' ? 0 : 1)
}
}
const monitors = {
glyphs: 0,
loadMs: 0,
source: 'baked',
// Paragraph-level (live, for the currently-rendered block)
paraWidth: 0,
paraHeight: 0,
paraLines: 0,
// Line-level (populated when a line is clicked)
width: 0,
actualAscent: 0,
actualDescent: 0,
fontAscent: 0,
fontDescent: 0,
}
let splitX = Math.round(w / 2)
let text = getLoremText(params.words)
const slugText = new SlugText({
text,
fontSize: params.size,
color: 0xffffff,
align: 'center',
maxWidth: w * maxWidthFraction,
})
slugText.setViewportSize(w, h)
scene.add(slugText)
/** Icon-fallback demo renderer. Hidden until `icons` toggled on. Lazily
* constructed — the FA font and stack load once on first activation.
* `maxWidth` works: Canvas2D compare pre-wraps via `stack.wrapText`
* so both paths agree on line count regardless of viewport width. */
const stackText = new SlugStackText({
text: ICON_DEMO,
fontSize: params.size,
color: 0xffffff,
align: 'center',
maxWidth: w * maxWidthFraction,
})
stackText.setViewportSize(w, h)
/* Both `slugText` and `stackText` are constructed at init but only
* the active one is added to the scene — `.visible` toggling is
* fragile (slug-library internals sometimes reset it on resize /
* setViewportSize, causing both to render). Mount/unmount mirrors
* the React variant's conditional-render pattern exactly: scene
* graph IS the source of truth, no separate visibility flag to
* drift out of sync. `slugText` (Lorem) added by default;
* `applyIconsMode()` swaps based on `params.icons`. */
scene.add(slugText)
let iconFont: SlugFont | null = null
let stack: SlugFontStack | null = null
function applyIconsMode() {
if (params.icons) {
if (slugText.parent === scene) scene.remove(slugText)
if (stackText.parent !== scene) scene.add(stackText)
} else {
if (stackText.parent === scene) scene.remove(stackText)
if (slugText.parent !== scene) scene.add(slugText)
}
// Measure overlays are primary-font only — in icons mode they would
// misreport FA glyph widths (treated as notdef), so hide them. Compare
// stays visible: Canvas2D mirrors the Slug stack via CSS @font-face
// fallback (Inter-Slug, FA-Solid).
hitRectsContainer.style.display = params.icons ? 'none' : ''
if (params.icons) {
boundsActual.style.display = 'none'
boundsFont.style.display = 'none'
}
redrawCompare()
}
/** Canvas2D compare reads from whichever scene is visible. Slug side is
* driven directly by `slugText` / `stackText`; this just picks the
* matching text for the 2D overlay. */
function getCompareText(): string {
return params.icons ? ICON_DEMO : text
}
async function ensureStack() {
if (stack) return stack
iconFont = await SlugFontLoader.load('./fa-solid.ttf')
const primary = slugText.font
if (!primary) return null
stack = new SlugFontStack([primary, iconFont])
stackText.font = stack
return stack
}
// --- Overlay elements ---
const compareCanvas = document.getElementById('compare-canvas') as HTMLCanvasElement
const compareCtx = compareCanvas.getContext('2d')!
const splitHandle = document.getElementById('split-handle')!
const splitLabelLeft = document.getElementById('split-label-left')!
const splitLabelRight = document.getElementById('split-label-right')!
const computingEl = document.getElementById('computing')!
const boundsActual = document.getElementById('bounds-actual')!
const boundsFont = document.getElementById('bounds-font')!
const hitRectsContainer = document.getElementById('measure-hits')!
function resizeCompareCanvas() {
const dpr = window.devicePixelRatio
compareCanvas.width = window.innerWidth * dpr
compareCanvas.height = window.innerHeight * dpr
compareCanvas.style.width = `${window.innerWidth}px`
compareCanvas.style.height = `${window.innerHeight}px`
}
resizeCompareCanvas()
const MODE_LABELS: Record<CompareMode, string> = {
off: '',
onion: 'Canvas (Onion Skin)',
diff: 'Canvas (Diff)',
split: 'Canvas (Split)',
}
let computingTimer: ReturnType<typeof setTimeout> | null = null
/** Expensive: re-renders the full compare canvas. Call on content/mode changes. */
function redrawCompare() {
const font = slugText.font
if (!font) return
// 'off' — clear the canvas, leave the DOM affordances hidden via
// updateSplitUI. No Canvas2D work needed.
if (params.compare === 'off') {
compareCtx.clearRect(0, 0, compareCanvas.width, compareCanvas.height)
computingEl.removeAttribute('data-visible')
if (computingTimer) {
clearTimeout(computingTimer)
computingTimer = null
}
return
}
const compareText = getCompareText()
const fontFamily = params.icons ? 'Inter-Slug, FA-Solid, sans-serif' : 'Inter-Slug, sans-serif'
const maxWidth = window.innerWidth * maxWidthFraction
// In icons mode, pre-wrap through the stack so Canvas2D breaks
// exactly where `SlugStackText` does — `font.wrapText` uses the
// primary only and can't account for FA advance widths.
const preWrappedLines =
params.icons && stack ? stack.wrapText(compareText, params.size, maxWidth) : null
if (params.compare === 'diff') {
computingEl.setAttribute('data-visible', '')
if (computingTimer) clearTimeout(computingTimer)
requestAnimationFrame(() => {
slugText.update(camera)
stackText.update(camera)
renderer.render(scene, camera)
drawDiff(
compareCtx,
renderer.domElement,
font,
compareText,
params.size,
maxWidth,
1.2,
fontFamily,
preWrappedLines
)
computingTimer = setTimeout(() => {
computingEl.removeAttribute('data-visible')
computingTimer = null
}, 1000)
})
} else {
computingEl.removeAttribute('data-visible')
if (computingTimer) {
clearTimeout(computingTimer)
computingTimer = null
}
drawCompareText(
compareCtx,
font,
compareText,
params.size,
maxWidth,
1.2,
params.compare,
fontFamily,
preWrappedLines
)
}
}
function updateSplitPosition() {
compareCanvas.style.clipPath = `inset(0 0 0 ${splitX}px)`
splitHandle.style.left = `${splitX - 16}px`
/* Labels are corner-anchored via CSS (#split-label-left at
* left:12, #split-label-right at right:12). Compute a translateX
* push so the split line slides them out of the way when within
* GAP px of overlap, otherwise they stay locked at the corner. */
const W_LEFT = splitLabelLeft.offsetWidth
const W_RIGHT = splitLabelRight.offsetWidth
const PADDING = 12
const GAP = 8
const VW = window.innerWidth
const slugPush = Math.max(0, PADDING + W_LEFT + GAP - splitX)
const c2dPush = Math.max(0, splitX - (VW - PADDING - W_RIGHT - GAP))
splitLabelLeft.style.transform = `translateX(${-slugPush}px)`
splitLabelRight.style.transform = `translateX(${c2dPush}px)`
}
function updateSplitUI() {
const off = params.compare === 'off'
splitLabelRight.textContent = MODE_LABELS[params.compare]
// Gate the entire compare-overlay DOM (canvas, split handle,
// left/right labels) on mode !== 'off'. Standalone-Slug mode.
compareCanvas.style.display = off ? 'none' : ''
splitHandle.style.display = off ? 'none' : ''
splitLabelLeft.style.display = off ? 'none' : ''
splitLabelRight.style.display = off ? 'none' : ''
redrawCompare()
updateSplitPosition()
updateBoundsOverlay()
}
/**
* Click-to-measure: each rendered line gets a transparent hit-rect
* (div child of #measure-hits) sized to its font-ascent/descent box.
* Clicking toggles selection; the selected line's actual/font bounds
* overlay on top and its metrics populate the readonly monitors.
*/
function updateBoundsOverlay() {
const font = slugText.font
hitRectsContainer.innerHTML = ''
boundsActual.style.display = 'none'
boundsFont.style.display = 'none'
if (!font) {
setSelectedMetrics(null)
monitors.paraWidth = 0
monitors.paraHeight = 0
monitors.paraLines = 0
pane.refresh()
return
}
const maxWidth = window.innerWidth * maxWidthFraction
// Paragraph-level monitors live-update for the currently-rendered text.
const para = font.measureParagraph(text, params.size, { maxWidth, lineHeight: 1.2 })
monitors.paraWidth = para.width
monitors.paraHeight = para.height
monitors.paraLines = para.lines.length
const lines = font.wrapText(text, params.size, maxWidth)
const lineMetrics = lines.map((line) => font.measureText(line, params.size))
const lineHeightPx = params.size * 1.2
const firstBaselineY = window.innerHeight / 2 - ((lines.length - 1) * lineHeightPx) / 2
const centerX = window.innerWidth / 2
// Emit per-line hit-rects (transparent, pointer-events: auto).
lineMetrics.forEach((m, i) => {
const by = firstBaselineY + i * lineHeightPx
const div = document.createElement('div')
div.className = 'measure-hit'
div.style.left = `${centerX - m.width / 2}px`
div.style.top = `${by - m.fontBoundingBoxAscent}px`
div.style.width = `${m.width}px`
div.style.height = `${m.fontBoundingBoxAscent + m.fontBoundingBoxDescent}px`
div.addEventListener('pointerenter', () => {
hoveredLine = i
updateMeasureOverlay()
})
div.addEventListener('pointerleave', () => {
if (hoveredLine === i) {
hoveredLine = null
updateMeasureOverlay()
}
})
hitRectsContainer.appendChild(div)
})
if (hoveredLine != null && hoveredLine >= lines.length) hoveredLine = null
updateMeasureOverlay()
}
/** Render the measure overlay for whichever line is hovered. */
function updateMeasureOverlay() {
const font = slugText.font
boundsActual.style.display = 'none'
boundsFont.style.display = 'none'
if (!font || hoveredLine == null) {
setSelectedMetrics(null)
return
}
const maxWidth = window.innerWidth * maxWidthFraction
const lines = font.wrapText(text, params.size, maxWidth)
if (hoveredLine >= lines.length) return
const line = lines[hoveredLine]!
const metrics = font.measureText(line, params.size)
setSelectedMetrics(metrics)
const lineHeightPx = params.size * 1.2
const firstBaselineY = window.innerHeight / 2 - ((lines.length - 1) * lineHeightPx) / 2
const by = firstBaselineY + hoveredLine * lineHeightPx
const centerX = window.innerWidth / 2
const penOriginX = centerX - metrics.width / 2
boundsFont.style.display = 'block'
boundsFont.style.left = `${penOriginX}px`
boundsFont.style.top = `${by - metrics.fontBoundingBoxAscent}px`
boundsFont.style.width = `${metrics.width}px`
boundsFont.style.height = `${metrics.fontBoundingBoxAscent + metrics.fontBoundingBoxDescent}px`
boundsActual.style.display = 'block'
boundsActual.style.left = `${penOriginX - metrics.actualBoundingBoxLeft}px`
boundsActual.style.top = `${by - metrics.actualBoundingBoxAscent}px`
boundsActual.style.width = `${metrics.actualBoundingBoxLeft + metrics.actualBoundingBoxRight}px`
boundsActual.style.height = `${metrics.actualBoundingBoxAscent + metrics.actualBoundingBoxDescent}px`
}
function setSelectedMetrics(
m: {
width: number
actualBoundingBoxAscent: number
actualBoundingBoxDescent: number
fontBoundingBoxAscent: number
fontBoundingBoxDescent: number
} | null
) {
monitors.width = m?.width ?? 0
monitors.actualAscent = m?.actualBoundingBoxAscent ?? 0
monitors.actualDescent = m?.actualBoundingBoxDescent ?? 0
monitors.fontAscent = m?.fontBoundingBoxAscent ?? 0
monitors.fontDescent = m?.fontBoundingBoxDescent ?? 0
pane.refresh()
}
setupSplitHandle(splitHandle, (x) => {
splitX = x
updateSplitPosition()
})
// --- Load font ---
async function loadFont() {
SlugFontLoader.clearCache()
const t0 = performance.now()
const font = await SlugFontLoader.load(fontUrl, { forceRuntime: params.forceRuntime })
const ms = performance.now() - t0
slugText.font = font
slugText.setViewportSize(window.innerWidth, window.innerHeight)
slugText.update()
monitors.glyphs = font.glyphs.size
monitors.loadMs = Math.round(ms)
monitors.source = params.forceRuntime ? 'runtime' : 'baked'
updateSplitUI()
pane.refresh()
}
// --- Tweakpane UI ---
const { pane, update: updateDevtools } = createPane({ driver: 'manual' })
const devtools = createDevtoolsProvider({ name: 'slug-text' })
// Top-of-pane scene toggle — inline radiogrid (essentials). Mirrors
// React's `usePaneRadioGrid`. 'lorem' → SlugText + wrap-aware compare;
// 'icons' → SlugStackText + stack-wrap compare.
;(
pane as unknown as {
addBlade: (opts: Record<string, unknown>) => {
on: (ev: string, fn: (e: { value: 'lorem' | 'icons' }) => void) => unknown
}
}
)
.addBlade({
view: 'radiogrid',
groupName: 'scene',
size: [2, 1],
cells: (x: number, _y: number) => ({
title: ['Lorem', 'Icons'][x],
value: (['lorem', 'icons'] as const)[x],
}),
value: 'icons',
})
.on('change', async (ev) => {
params.icons = ev.value === 'icons'
if (params.icons) await ensureStack()
applyIconsMode()
})
const settings = pane.addFolder({ title: 'Settings', expanded: false })
settings
.addBinding(params, 'size', {
options: {
'6': 6,
'8': 8,
'10': 10,
'12': 12,
'16': 16,
'24': 24,
'32': 32,
'48': 48,
'72': 72,
'96': 96,
'200': 200,
},
})
.on('change', () => {
slugText.fontSize = params.size
stackText.fontSize = params.size
applyStyles()
updateSplitUI()
})
settings.addBinding(params, 'words', { min: 5, max: 200, step: 1 }).on('change', () => {
text = getLoremText(params.words)
slugText.text = text
applyStyles()
updateSplitUI()
})
settings.addBinding(params, 'darken', { min: 0, max: 2, step: 0.01 }).on('change', () => {
slugText.stemDarken = params.darken
if (params.compare === 'diff') redrawCompare()
})
settings.addBinding(params, 'thicken', { min: 0, max: 2, step: 0.01 }).on('change', () => {
slugText.thicken = params.thicken
if (params.compare === 'diff') redrawCompare()
})
const mode = pane.addFolder({ title: 'Mode', expanded: false })
mode
.addBinding(params, 'compare', {
options: { Off: 'off', Onion: 'onion', Diff: 'diff', Split: 'split' },
})
.on('change', () => {
updateSplitUI()
})
mode.addBinding(params, 'forceRuntime', { label: 'runtime' }).on('change', () => {
loadFont()
})
mode.addBinding(monitors, 'source', { readonly: true })
mode.addBinding(monitors, 'glyphs', { readonly: true, format: (v: number) => v.toFixed(0) })
mode.addBinding(monitors, 'loadMs', {
readonly: true,
label: 'load (ms)',
format: (v: number) => v.toFixed(0),
})
// Styles folder — applies underline / strike to a preset character
// range (first word / first sentence / first line). Demonstrates the
// public StyleSpan API; arbitrary span editing is rich-text territory.
const stylesFolder = pane.addFolder({ title: 'Styles', expanded: false })
const outlineFolder = pane.addFolder({ title: 'Outline', expanded: false })
outlineFolder
.addBinding(params, 'outlineStyle', {
label: 'style',
options: { Fill: 'fill', Outline: 'outline', Both: 'both' },
})
.on('change', () => applyOutline())
outlineFolder
.addBinding(params, 'outlineWidth', {
label: 'width',
min: 0.001,
max: 0.15,
step: 0.001,
})
.on('change', () => {
slugText.setOutlineWidth(params.outlineWidth)
stackText.setOutlineWidth(params.outlineWidth)
})
outlineFolder.addBinding(params, 'outlineColor', { label: 'color' }).on('change', () => {
slugText.setOutlineColor(params.outlineColor)
stackText.setOutlineColor(params.outlineColor)
})
stylesFolder
.addBinding(params, 'styleScope', {
label: 'scope',
options: { 'First word': 'word', 'First sentence': 'sentence', 'First line': 'line' },
})
.on('change', applyStyles)
stylesFolder.addBinding(params, 'underline').on('change', applyStyles)
stylesFolder.addBinding(params, 'strike').on('change', applyStyles)
// Measure folder: paragraph monitors live-update; line-level monitors
// populate when a line is clicked and reset when deselected.
const measureFolder = pane.addFolder({ title: 'Measure', expanded: false })
const fmt = (v: number) => v.toFixed(1)
const intFmt = (v: number) => v.toFixed(0)
measureFolder.addBinding(monitors, 'paraWidth', { label: 'block w', readonly: true, format: fmt })
measureFolder.addBinding(monitors, 'paraHeight', {
label: 'block h',
readonly: true,
format: fmt,
})
measureFolder.addBinding(monitors, 'paraLines', {
label: 'lines',
readonly: true,
format: intFmt,
})
measureFolder.addBinding(monitors, 'width', { label: 'line w', readonly: true, format: fmt })
measureFolder.addBinding(monitors, 'actualAscent', {
label: 'actual ↑',
readonly: true,
format: fmt,
})
measureFolder.addBinding(monitors, 'actualDescent', {
label: 'actual ↓',
readonly: true,
format: fmt,
})
measureFolder.addBinding(monitors, 'fontAscent', { label: 'font ↑', readonly: true, format: fmt })
measureFolder.addBinding(monitors, 'fontDescent', {
label: 'font ↓',
readonly: true,
format: fmt,
})
await Promise.allSettled([
document.fonts.load('48px Inter-Slug'),
document.fonts.load('48px FA-Solid'),
])
await loadFont()
// Default-to-icons initial pump — radio grid's `value: 'icons'`
// doesn't fire the `change` handler, and `ensureStack()` early-
// returns if `slugText.font` is null. Runs AFTER `loadFont()` so
// the primary font is in place before the stack is built.
if (params.icons) {
await ensureStack()
applyIconsMode()
}
// --- Resize / DPR / fullscreen tracking ---
// Unified re-layout. Triggered on:
// - window 'resize' (viewport size change)
// - `(resolution: Ndppx)` media-query change (monitor swap, OS zoom)
// - document 'fullscreenchange' + a trailing RAF to catch post-
// transition layout settles that browsers occasionally dispatch
// before the viewport metrics have updated.
const relayout = () => {
const rw = window.innerWidth
const rh = window.innerHeight
camera.left = -rw / 2
camera.right = rw / 2
camera.top = rh / 2
camera.bottom = -rh / 2
camera.updateProjectionMatrix()
renderer.setSize(rw, rh)
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
slugText.maxWidth = rw * maxWidthFraction
slugText.setViewportSize(rw, rh)
stackText.maxWidth = rw * maxWidthFraction
stackText.setViewportSize(rw, rh)
resizeCompareCanvas()
splitX = Math.round(rw / 2)
updateSplitUI()
}
let dprMediaQuery: MediaQueryList | null = null
const attachDprListener = () => {
dprMediaQuery?.removeEventListener('change', onDprChange)
dprMediaQuery = window.matchMedia(`(resolution: ${window.devicePixelRatio}dppx)`)
dprMediaQuery.addEventListener('change', onDprChange)
}
const onDprChange = () => {
relayout()
attachDprListener()
}
window.addEventListener('resize', relayout)
document.addEventListener('fullscreenchange', () => {
relayout()
requestAnimationFrame(relayout)
})
attachDprListener()
// Coordinated post-init resize. Module-eval time runs scattered
// sizing (renderer + camera + canvases + maxWidth) against an
// `window.innerWidth` snapshot that, in iframed contexts (the docs
// example detail page), can be transient — the iframe sometimes
// mounts at one size, then the parent grid settles to a different
// one before painting. Without this call, the example renders with
// stale dimensions and switching compare modes uses the stale
// canvas buffer, breaking the layout. A trailing rAF catches the
// case where the iframe is still resolving its final size on the
// first paint.
relayout()
requestAnimationFrame(relayout)
// --- Render loop ---
function animate() {
rafId = requestAnimationFrame(animate)
// Only update whichever mesh is currently in the scene. The
// other one is detached (`applyIconsMode` swapped it out) so
// calling its update would do work for nothing.
if (params.icons) stackText.update(camera)
else slugText.update(camera)
devtools.beginFrame(performance.now(), renderer)
renderer.render(scene, camera)
devtools.endFrame(renderer)
updateDevtools()
}
animate()
}
main()
if (import.meta.hot) {
import.meta.hot.dispose(() => {
if (rafId) {
cancelAnimationFrame(rafId)
rafId = 0
}
if (activeRenderer) {
activeRenderer.dispose?.()
activeRenderer.domElement.remove()
activeRenderer = null
}
})
}
import { Canvas, extend, useFrame, useThree } from '@react-three/fiber/webgpu'
import { useCallback, useEffect, useMemo, useRef, useState } from 'react'
import { OrthographicCamera } from 'three'
import { SlugText, SlugStackText, SlugFontLoader, SlugFontStack } from '@three-flatland/slug/react'
import type { SlugFont, StyleSpan, TextMetrics } from '@three-flatland/slug/react'
import {
DevtoolsProvider,
usePane,
usePaneFolder,
usePaneInput,
usePaneRadioGrid,
} from '@three-flatland/devtools/react'
import { GemBackground, gemGradientCanvas2D } from './GemBackground'
import { GEM } from './gem'
extend({ SlugText, SlugStackText })
const FONT_URL = './Inter-Regular.ttf'
/** Font Awesome 6 Free Solid — baked subset of 12 icons in the PUA
* codepoints U+F000–U+F7FF. Demoed as a fallback font in the SlugFontStack:
* primary Inter has no PUA glyphs, so the stack routes those codepoints to
* FA. No TTF on disk — baked artifacts (`fa-solid.slug.{json,bin}`) are
* served directly; `SlugFontLoader` derives the baked URLs from the passed
* path. forceRuntime would 404 here, so the toggle is primary-only. */
const FA_FONT_URL = './fa-solid.ttf'
/** PUA codepoints for the baked FA icons. Keep in sync with the `-r` args
* in the slug-bake command that produced `fa-solid.slug.*`. */
const ICON = {
heart: '\uf004',
star: '\uf005',
home: '\uf015',
user: '\uf007',
gear: '\uf013',
bolt: '\uf0e7',
thumbsUp: '\uf164',
paperPlane: '\uf1d8',
code: '\uf121',
coffee: '\uf0f4',
rocket: '\uf135',
book: '\uf02d',
} as const
const ICON_DEMO =
`Built with ${ICON.code} and ${ICON.heart}\n` +
`${ICON.coffee} brewed ${ICON.rocket} launched ${ICON.bolt} fast`
const LOREM =
'Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.'
const LOREM_WORDS = LOREM.split(' ')
const MAX_WIDTH_FRACTION = 0.8
const LINE_HEIGHT = 1.2
type CompareMode = 'off' | 'onion' | 'diff' | 'split'
const MODE_LABELS: Record<CompareMode, string> = {
off: '',
onion: 'Canvas (Onion Skin)',
diff: 'Canvas (Diff)',
split: 'Canvas (Split)',
}
const FONT_SIZE_OPTIONS = {
'6': 6,
'8': 8,
'10': 10,
'12': 12,
'16': 16,
'24': 24,
'32': 32,
'48': 48,
'72': 72,
'96': 96,
'200': 200,
}
const COMPARE_MODE_OPTIONS = {
Off: 'off' as const,
Onion: 'onion' as const,
Diff: 'diff' as const,
Split: 'split' as const,
}
function getLoremText(wordCount: number): string {
const words: string[] = []
for (let i = 0; i < wordCount; i++) {
words.push(LOREM_WORDS[i % LOREM_WORDS.length]!)
}
return words.join(' ')
}
// --- Canvas2D text rendering (ported from examples/three/slug-text/main.ts) ---
/**
* Line wrapping uses `font.wrapText` so line breaks match Slug's shaped output
* exactly — browser hinting at medium font sizes (48/72/96) can shrink
* `ctx.measureText` widths below the opentype-derived advances, giving a
* different line count and breaking vertical alignment.
*
* `fontFamily` is the `ctx.font` font-family list. For plain Inter use
* `'Inter-Slug, sans-serif'`; for icons mode use `'Inter-Slug, FA-Solid, sans-serif'`
* so the browser's native per-codepoint fallback mirrors the Slug font
* stack (Inter → FA-Solid).
*
* `preWrappedLines` overrides the internal `font.wrapText` — pass this in
* icons mode with `SlugFontStack.wrapText` so line breaks agree with the
* per-codepoint advances that `SlugStackText` actually uses.
*/
function drawCompareText(
ctx: CanvasRenderingContext2D,
font: SlugFont,
text: string,
fontSize: number,
maxWidth: number,
lineHeight: number,
mode: CompareMode,
fontFamily: string = 'Inter-Slug, sans-serif',
preWrappedLines: string[] | null = null
) {
const dpr = window.devicePixelRatio
const w = ctx.canvas.width / dpr
const h = ctx.canvas.height / dpr
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height)
/* Paint the SAME gem gradient as the Slug WebGPU canvas behind
* the compare text so the per-pixel BG matches. Diff mode then
* only highlights text differences instead of the full gradient
* mismatch. See gemGradientCanvas2D doc in GemBackground.tsx. */
if (mode !== 'onion') {
gemGradientCanvas2D(ctx, GEM)
}
ctx.save()
ctx.scale(dpr, dpr)
ctx.font = `${fontSize}px ${fontFamily}`
ctx.fillStyle = mode === 'onion' ? 'rgba(255, 100, 100, 0.6)' : '#ffffff'
ctx.textAlign = 'center'
ctx.textBaseline = 'alphabetic'
const lines = preWrappedLines ?? font.wrapText(text, fontSize, maxWidth)
const lineHeightPx = fontSize * lineHeight
const totalBlockHeight = (lines.length - 1) * lineHeightPx
const baselineY = h / 2 - totalBlockHeight / 2
for (let i = 0; i < lines.length; i++) {
ctx.fillText(lines[i]!, w / 2, baselineY + i * lineHeightPx)
}
ctx.restore()
}
function drawDiff(
compareCtx: CanvasRenderingContext2D,
gpuCanvas: HTMLCanvasElement,
font: SlugFont,
text: string,
fontSize: number,
maxWidth: number,
lineHeight: number,
fontFamily: string = 'Inter-Slug, sans-serif',
preWrappedLines: string[] | null = null
) {
const cw = compareCtx.canvas.width
const ch = compareCtx.canvas.height
drawCompareText(
compareCtx,
font,
text,
fontSize,
maxWidth,
lineHeight,
'diff',
fontFamily,
preWrappedLines
)
const canvasPixels = compareCtx.getImageData(0, 0, cw, ch)
const tempCanvas = document.createElement('canvas')
tempCanvas.width = cw
tempCanvas.height = ch
const tempCtx = tempCanvas.getContext('2d')!
tempCtx.drawImage(gpuCanvas, 0, 0, gpuCanvas.width, gpuCanvas.height, 0, 0, cw, ch)
const gpuPixels = tempCtx.getImageData(0, 0, cw, ch)
const lum = (r: number, g: number, b: number) => r * 0.2126 + g * 0.7152 + b * 0.0722
const out = compareCtx.createImageData(cw, ch)
const cd = canvasPixels.data
const gd = gpuPixels.data
const od = out.data
const lo = 20
const hi = 128
for (let i = 0; i < cd.length; i += 4) {
const lumCanvas = lum(cd[i]!, cd[i + 1]!, cd[i + 2]!)
const lumGpu = lum(gd[i]!, gd[i + 1]!, gd[i + 2]!)
const diff = Math.abs(lumCanvas - lumGpu)
if (diff > lo) {
const t = Math.min((diff - lo) / (hi - lo), 1)
od[i] = Math.round(80 + 175 * t)
od[i + 1] = Math.round(40 * (1 - t))
od[i + 2] = 0
od[i + 3] = 255
} else {
od[i] = 0
od[i + 1] = 2
od[i + 2] = 28
od[i + 3] = 255
}
}
compareCtx.putImageData(out, 0, 0)
}
// --- Scene components ---
/** Syncs ortho camera to 1:1 pixel mapping on every resize. */
function PixelCamera() {
const camera = useThree((s) => s.camera) as OrthographicCamera
const size = useThree((s) => s.size)
camera.left = -size.width / 2
camera.right = size.width / 2
camera.top = size.height / 2
camera.bottom = -size.height / 2
camera.updateProjectionMatrix()
return null
}
/** Surfaces the WebGPU canvas element to the parent for pixel reads (diff mode). */
function CanvasGrabber({ onReady }: { onReady: (canvas: HTMLCanvasElement) => void }) {
const gl = useThree((s) => s.gl)
useEffect(() => {
onReady(gl.domElement as HTMLCanvasElement)
}, [gl, onReady])
return null
}
/**
* Force the WebGPU renderer's pixel ratio to match the tracked DPR.
* R3F's `<Canvas>` captures DPR at mount and doesn't re-sync on
* monitor-swap / OS-zoom / fullscreen transitions. Post-transition the
* Slug canvas ends up at the old ratio while the compare canvas uses
* the live DPR — producing sub-pixel drift and visible desync.
* This component lives inside `<Canvas>` and pushes `windowSize.dpr`
* onto the renderer whenever it changes.
*/
function DprSync({ dpr }: { dpr: number }) {
const gl = useThree((s) => s.gl)
useEffect(() => {
gl.setPixelRatio(Math.min(dpr, 2))
}, [gl, dpr])
return null
}
/** Renders SlugText with per-frame updates. */
function SlugTextScene({
font,
text,
fontSize,
align,
stemDarken,
thicken,
styles,
outlineStyle,
outlineWidth,
outlineColor,
}: {
font: SlugFont
text: string
fontSize: number
align: 'left' | 'center' | 'right'
stemDarken: number
thicken: number
styles: readonly StyleSpan[]
outlineStyle: 'fill' | 'outline' | 'both'
outlineWidth: number
outlineColor: string
}) {
const ref = useRef<SlugText>(null)
const { camera, size } = useThree()
useEffect(() => {
ref.current?.setViewportSize(size.width, size.height)
}, [size])
// Runtime uniform updates — avoid React re-rendering the JSX prop on
// every slider tick by mutating the material in place. The `outline`
// prop on <slugText> configures the mesh's child; width/color changes
// never rebuild.
useEffect(() => {
const mesh = ref.current
if (!mesh) return
if (outlineStyle === 'fill') {
mesh.outline = null
} else {
mesh.outline = { width: outlineWidth, color: outlineColor }
}
}, [outlineStyle])
useEffect(() => {
ref.current?.setOutlineWidth(outlineWidth)
}, [outlineWidth])
useEffect(() => {
ref.current?.setOutlineColor(outlineColor)
}, [outlineColor])
// Fill opacity: when the user selects Outline-only, drop the fill
// alpha to 0 so only the stroke pass shows. Transparent blend on the
// fill material handles the composite.
useEffect(() => {
ref.current?.setOpacity(outlineStyle === 'outline' ? 0 : 1)
}, [outlineStyle])
useFrame(() => {
ref.current?.update(camera)
})
return (
<slugText
ref={ref}
font={font}
text={text}
fontSize={fontSize}
color={0xffffff}
align={align}
maxWidth={size.width * MAX_WIDTH_FRACTION}
stemDarken={stemDarken}
thicken={thicken}
styles={styles}
/>
)
}
/** Renders SlugStackText — used for the icon-fallback demo.
* 1:1 parity with SlugTextScene for styles + outline controls so
* icons mode isn't feature-starved relative to fill mode. */
function SlugStackTextScene({
stack,
text,
fontSize,
styles,
outlineStyle,
outlineWidth,
outlineColor,
}: {
stack: SlugFontStack
text: string
fontSize: number
styles: readonly StyleSpan[]
outlineStyle: 'fill' | 'outline' | 'both'
outlineWidth: number
outlineColor: string
}) {
const ref = useRef<SlugStackText>(null)
const { camera, size } = useThree()
useEffect(() => {
ref.current?.setViewportSize(size.width, size.height)
}, [size])
useEffect(() => {
const mesh = ref.current
if (!mesh) return
if (outlineStyle === 'fill') {
mesh.outline = null
} else {
mesh.outline = { width: outlineWidth, color: outlineColor }
}
}, [outlineStyle])
useEffect(() => {
ref.current?.setOutlineWidth(outlineWidth)
}, [outlineWidth])
useEffect(() => {
ref.current?.setOutlineColor(outlineColor)
}, [outlineColor])
// Outline-only mode: drop fill alpha to 0. Parity with SlugTextScene.
useEffect(() => {
ref.current?.setOpacity(outlineStyle === 'outline' ? 0 : 1)
}, [outlineStyle])
useFrame(() => {
ref.current?.update(camera)
})
return (
<slugStackText
ref={ref}
font={stack}
text={text}
fontSize={fontSize}
color={0xffffff}
align="center"
lineHeight={LINE_HEIGHT}
maxWidth={size.width * MAX_WIDTH_FRACTION}
styles={styles}
/>
)
}
// --- Compare UI components ---
function useWindowSize() {
const [size, setSize] = useState(() => ({
w: window.innerWidth,
h: window.innerHeight,
dpr: window.devicePixelRatio,
}))
useEffect(() => {
// Measure all three together — DPR changes can happen without a
// dimension change (monitor swap), and fullscreen transitions fire
// resize events that are sometimes dispatched before the layout
// viewport has actually settled. Reading live from window on every
// event keeps the canvas DPR-aware on multi-monitor setups and
// correct after fullscreen enter/exit.
const measure = () =>
setSize({
w: window.innerWidth,
h: window.innerHeight,
dpr: window.devicePixelRatio,
})
// The `resolution` media query fires whenever DPR changes — covers
// moving the window between monitors with different scale factors,
// system zoom, OS UI-scale changes. Re-subscribed each time because
// the matched resolution changes.
let mediaQuery: MediaQueryList | null = null
const attachDprListener = () => {
mediaQuery?.removeEventListener('change', onDprChange)
mediaQuery = window.matchMedia(`(resolution: ${window.devicePixelRatio}dppx)`)
mediaQuery.addEventListener('change', onDprChange)
}
const onDprChange = () => {
measure()
attachDprListener()
}
// Re-measure once more on the next frame after a fullscreen
// change — the 'resize' event that browsers fire on fullscreen
// transition can land before the document has finished re-layout,
// leaving innerWidth/innerHeight stale for one tick.
const onFullscreenChange = () => {
measure()
requestAnimationFrame(measure)
}
window.addEventListener('resize', measure)
document.addEventListener('fullscreenchange', onFullscreenChange)
attachDprListener()
return () => {
window.removeEventListener('resize', measure)
document.removeEventListener('fullscreenchange', onFullscreenChange)
mediaQuery?.removeEventListener('change', onDprChange)
}
}, [])
return size
}
function CompareCanvas({
font,
stack,
text,
fontSize,
mode,
splitX,
gpuCanvas,
windowSize,
stemDarken,
thicken,
iconsMode,
}: {
font: SlugFont
stack: SlugFontStack | null
text: string
fontSize: number
mode: CompareMode
splitX: number
gpuCanvas: HTMLCanvasElement | null
windowSize: { w: number; h: number; dpr: number }
stemDarken: number
thicken: number
iconsMode: boolean
}) {
const canvasRef = useRef<HTMLCanvasElement>(null)
const [computing, setComputing] = useState(false)
useEffect(() => {
const canvas = canvasRef.current
if (!canvas) return
// Pull DPR from the tracked state (not window.devicePixelRatio
// directly) so monitor swaps + scale changes re-run this effect.
canvas.width = windowSize.w * windowSize.dpr
canvas.height = windowSize.h * windowSize.dpr
canvas.style.width = `${windowSize.w}px`
canvas.style.height = `${windowSize.h}px`
}, [windowSize])
useEffect(() => {
const canvas = canvasRef.current
if (!canvas) return
const ctx = canvas.getContext('2d')
if (!ctx) return
const maxWidth = windowSize.w * MAX_WIDTH_FRACTION
const fontFamily = iconsMode ? 'Inter-Slug, FA-Solid, sans-serif' : 'Inter-Slug, sans-serif'
// In icons mode, wrap via the stack so line breaks agree with
// `SlugStackText` (which uses per-codepoint FA advance widths). The
// primary-only `font.wrapText` would diverge as soon as FA glyphs
// push a line over the limit.
const preWrappedLines = iconsMode && stack ? stack.wrapText(text, fontSize, maxWidth) : null
// Defer Canvas2D draws so the Slug WebGPU canvas has a chance to
// render the new content before the compare overlay updates.
// useEffect fires synchronously after commit, but R3F's useFrame
// (and thus the WebGPU submit) runs on the next RAF — without a
// delay, Canvas2D paints one frame *ahead* of Slug and you see a
// visible flash on scene toggle, word-count changes, font reload.
//
// requestIdleCallback runs after layout/paint/commit, so the
// WebGPU frame has already committed by the time our callback
// fires. Timeout caps at ~2 frames so bursty activity can't
// starve the compare overlay. Safari is polyfilled at the
// example entry (main.tsx) — the API is universal here.
if (mode === 'diff') {
if (!gpuCanvas) return
setComputing(true)
const idleId = requestIdleCallback(
() => {
drawDiff(
ctx,
gpuCanvas,
font,
text,
fontSize,
maxWidth,
LINE_HEIGHT,
fontFamily,
preWrappedLines
)
},
{ timeout: 32 }
)
const t = setTimeout(() => setComputing(false), 1000)
return () => {
cancelIdleCallback(idleId)
clearTimeout(t)
}
}
setComputing(false)
const idleId = requestIdleCallback(
() => {
drawCompareText(
ctx,
font,
text,
fontSize,
maxWidth,
LINE_HEIGHT,
mode,
fontFamily,
preWrappedLines
)
},
{ timeout: 32 }
)
return () => cancelIdleCallback(idleId)
}, [font, stack, text, fontSize, mode, stemDarken, thicken, windowSize, gpuCanvas, iconsMode])
return (
<>
<canvas
ref={canvasRef}
style={{
position: 'fixed',
top: 0,
left: 0,
width: '100%',
height: '100%',
pointerEvents: 'none',
zIndex: 1,
clipPath: `inset(0 0 0 ${splitX}px)`,
}}
/>
{computing && <ComputingIndicator />}
</>
)
}
function SplitHandle({ splitX, onDrag }: { splitX: number; onDrag: (x: number) => void }) {
const [dragging, setDragging] = useState(false)
useEffect(() => {
if (!dragging) return
const onMove = (e: PointerEvent) => {
onDrag(Math.max(0, Math.min(e.clientX, window.innerWidth)))
}
const onUp = () => setDragging(false)
window.addEventListener('pointermove', onMove)
window.addEventListener('pointerup', onUp)
return () => {
window.removeEventListener('pointermove', onMove)
window.removeEventListener('pointerup', onUp)
}
}, [dragging, onDrag])
return (
<div
style={{
position: 'fixed',
top: 0,
left: splitX - 16,
width: 32,
height: '100%',
zIndex: 2,
cursor: 'col-resize',
}}
onPointerDown={(e) => {
;(e.target as HTMLElement).setPointerCapture?.(e.pointerId)
setDragging(true)
e.preventDefault()
}}
>
<div
style={{
position: 'absolute',
left: 15,
top: 0,
width: 2,
height: '100%',
background: 'rgba(255, 255, 255, 0.5)',
}}
/>
<div
style={{
position: 'absolute',
left: 6,
top: '50%',
transform: 'translateY(-50%)',
width: 20,
height: 40,
background: 'rgba(255, 255, 255, 0.15)',
border: '1px solid rgba(255, 255, 255, 0.4)',
borderRadius: 10,
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
color: 'rgba(255, 255, 255, 0.7)',
fontSize: 16,
lineHeight: '40px',
textAlign: 'center',
}}
>
</div>
</div>
)
}
function SplitLabels({ splitX, mode }: { splitX: number; mode: CompareMode }) {
/* Labels are anchored to the canvas's bottom-left (SLUG) and
* bottom-right (compare). They stay locked there as the split line
* moves — only when the line approaches within `GAP` of a label do
* we slide that label horizontally via `transform: translateX(...)`
* so the line can pass without overlap. Math references the
* respective viewport edge (left for SLUG, right for compare). */
const slugRef = useRef<HTMLDivElement>(null)
const c2dRef = useRef<HTMLDivElement>(null)
const PADDING = 12
const GAP = 8
const vw = typeof window !== 'undefined' ? window.innerWidth : 0
// Read live offsetWidth so changing the compare-mode label text
// (split/onion/diff) keeps the push threshold accurate.
const slugW = slugRef.current?.offsetWidth ?? 50
const c2dW = c2dRef.current?.offsetWidth ?? 80
const slugPush = Math.max(0, PADDING + slugW + GAP - splitX)
const c2dPush = Math.max(0, splitX - (vw - PADDING - c2dW - GAP))
const base: React.CSSProperties = {
position: 'fixed',
bottom: 12,
zIndex: 3,
fontFamily: 'monospace',
fontSize: 11,
padding: '2px 6px',
borderRadius: 3,
background: 'rgba(0, 2, 28, 0.7)',
pointerEvents: 'none',
whiteSpace: 'nowrap',
// No transform transition — JS updates this every drag frame; a
// transition would lag behind the cursor and visibly oscillate.
}
return (
<>
<div ref={slugRef} style={{ ...base, color: '#fff', left: PADDING, transform: `translateX(${-slugPush}px)` }}>SLUG</div>
<div ref={c2dRef} style={{ ...base, color: '#ff6464', right: PADDING, transform: `translateX(${c2dPush}px)` }}>{MODE_LABELS[mode]}</div>
</>
)
}
/**
* Hover any rendered line → measure overlays (cyan tight ink, yellow
* dashed font envelope) appear and the parent's `onMetrics` fires for
* that line. Live, transient — leave the line and the overlays + measure
* monitors clear.
*/
function MeasureOverlay({
font,
text,
fontSize,
maxWidth,
windowSize,
onMetrics,
}: {
font: SlugFont
text: string
fontSize: number
maxWidth: number
windowSize: { w: number; h: number }
onMetrics: (m: TextMetrics | null) => void
}) {
const shapedLines = useMemo(
() => font.wrapText(text, fontSize, maxWidth),
[font, text, fontSize, maxWidth]
)
const lineCount = shapedLines.length
const lineMetrics = useMemo(
() => shapedLines.map((line) => font.measureText(line, fontSize)),
[font, shapedLines, fontSize]
)
const [hoveredLine, setHoveredLine] = useState<number | null>(null)
const overlayLine = hoveredLine
const overlayMetrics = overlayLine != null ? lineMetrics[overlayLine] : null
// Surface metrics for whichever line is hovered (or null when none).
useEffect(() => {
onMetrics(overlayMetrics ?? null)
}, [overlayMetrics, onMetrics])
const lineHeightPx = fontSize * LINE_HEIGHT
const firstBaselineY = windowSize.h / 2 - ((lineCount - 1) * lineHeightPx) / 2
const centerX = windowSize.w / 2
const baselineFor = (lineIndex: number) => firstBaselineY + lineIndex * lineHeightPx
return (
<>
{/* Per-line hit-rects — transparent, hover → measure, click → select. */}
{lineMetrics.map((m, i) => {
const by = baselineFor(i)
return (
<div
key={i}
onPointerEnter={() => setHoveredLine(i)}
onPointerLeave={() => setHoveredLine((cur) => (cur === i ? null : cur))}
style={{
position: 'fixed',
left: centerX - m.width / 2,
top: by - m.fontBoundingBoxAscent,
width: m.width,
height: m.fontBoundingBoxAscent + m.fontBoundingBoxDescent,
// Below the split handle (z:2) so its drag always wins.
zIndex: 1,
}}
/>
)
})}
{/* Measure overlays follow the hovered line. */}
{overlayMetrics && overlayLine != null && (
<>
<div
style={{
position: 'fixed',
left: centerX - overlayMetrics.width / 2,
top: baselineFor(overlayLine) - overlayMetrics.fontBoundingBoxAscent,
width: overlayMetrics.width,
height: overlayMetrics.fontBoundingBoxAscent + overlayMetrics.fontBoundingBoxDescent,
border: '1px dashed rgba(255, 214, 102, 0.8)',
pointerEvents: 'none',
zIndex: 5,
}}
/>
<div
style={{
position: 'fixed',
left: centerX - overlayMetrics.width / 2 - overlayMetrics.actualBoundingBoxLeft,
top: baselineFor(overlayLine) - overlayMetrics.actualBoundingBoxAscent,
width: overlayMetrics.actualBoundingBoxLeft + overlayMetrics.actualBoundingBoxRight,
height:
overlayMetrics.actualBoundingBoxAscent + overlayMetrics.actualBoundingBoxDescent,
border: '1px solid rgba(102, 217, 239, 0.9)',
pointerEvents: 'none',
zIndex: 6,
}}
/>
</>
)}
</>
)
}
function ComputingIndicator() {
return (
<>
<div
style={{
position: 'fixed',
top: 12,
left: 12,
zIndex: 4,
}}
>
<svg
width="20"
height="20"
viewBox="0 0 24 24"
style={{ animation: 'slug-spin 0.7s linear infinite' }}
>
<circle
cx="12"
cy="12"
r="10"
stroke="rgba(255,255,255,0.15)"
strokeWidth="3"
fill="none"
/>
<path
d="M12 2a10 10 0 0 1 10 10"
stroke="#fff"
strokeWidth="3"
fill="none"
strokeLinecap="round"
/>
</svg>
</div>
<style>{`@keyframes slug-spin { to { transform: rotate(360deg); } }`}</style>
</>
)
}
// --- App ---
export default function App() {
const { pane } = usePane()
// Top-of-pane toggle bar — scene selector. Inline radiogrid (essentials)
// gives an active-state button affordance that reads better than a
// dropdown for a two-way scene switch.
const [scene] = usePaneRadioGrid<'lorem' | 'icons'>(pane, {
groupName: 'scene',
initialValue: 'icons',
cells: [
{ title: 'Lorem', value: 'lorem' },
{ title: 'Icons', value: 'icons' },
],
})
const iconsMode = scene === 'icons'
const settings = usePaneFolder(pane, 'Settings')
const [fontSize] = usePaneInput<number>(settings, 'size', 48, { options: FONT_SIZE_OPTIONS })
const [wordCount] = usePaneInput<number>(settings, 'words', 20, { min: 5, max: 200, step: 1 })
const [stemDarken] = usePaneInput<number>(settings, 'darken', 0, { min: 0, max: 2, step: 0.01 })
const [thicken] = usePaneInput<number>(settings, 'thicken', 0, { min: 0, max: 2, step: 0.01 })
// Outline folder — Phase 4 stroke surface. `style` toggles which meshes
// render: Fill = fill only (stroke alpha=0), Outline = stroke only
// (fill alpha=0), Both = both visible and composited.
const outline = usePaneFolder(pane, 'Outline')
const [outlineStyle] = usePaneInput<'fill' | 'outline' | 'both'>(outline, 'style', 'fill', {
options: { Fill: 'fill', Outline: 'outline', Both: 'both' },
})
const [outlineWidth] = usePaneInput<number>(outline, 'width', 0.025, {
min: 0.001,
max: 0.15,
step: 0.001,
})
const [outlineColor] = usePaneInput<string>(outline, 'color', '#000000')
const mode = usePaneFolder(pane, 'Mode')
const [compareMode] = usePaneInput<CompareMode>(mode, 'compare', 'onion', {
options: COMPARE_MODE_OPTIONS,
})
const [forceRuntime] = usePaneInput<boolean>(mode, 'forceRuntime', false, {
label: 'runtime',
})
// Measure folder: paragraph monitors are live (always populate for the
// currently-rendered block); line-level monitors populate when a line
// is clicked and reset when deselected.
// Styles folder — demonstrates the public StyleSpan API by applying
// decorations to one of three preset character ranges. Anything richer
// (per-character spans, multiple stacked styles, click-and-drag
// selection) is rich-text editor territory and lives in a future
// example. Here we just prove `font.emitDecorations` round-trips.
const stylesFolder = usePaneFolder(pane, 'Styles')
const [styleScope] = usePaneInput<'word' | 'sentence' | 'line'>(stylesFolder, 'scope', 'word', {
options: { 'First word': 'word', 'First sentence': 'sentence', 'First line': 'line' },
})
const [styleUnderline] = usePaneInput<boolean>(stylesFolder, 'underline', false)
const [styleStrike] = usePaneInput<boolean>(stylesFolder, 'strike', false)
const measure = usePaneFolder(pane, 'Measure')
const numFmt = (v: number) => v.toFixed(1)
const intFmt = (v: number) => v.toFixed(0)
const [, setParaWidth] = usePaneInput<number>(measure, 'paraWidth', 0, {
label: 'block w',
readonly: true,
format: numFmt,
})
const [, setParaHeight] = usePaneInput<number>(measure, 'paraHeight', 0, {
label: 'block h',
readonly: true,
format: numFmt,
})
const [, setParaLines] = usePaneInput<number>(measure, 'paraLines', 0, {
label: 'lines',
readonly: true,
format: intFmt,
})
const [, setWidth] = usePaneInput<number>(measure, 'width', 0, {
label: 'line w',
readonly: true,
format: numFmt,
})
const [, setActualAscent] = usePaneInput<number>(measure, 'actualAscent', 0, {
label: 'actual ↑',
readonly: true,
format: numFmt,
})
const [, setActualDescent] = usePaneInput<number>(measure, 'actualDescent', 0, {
label: 'actual ↓',
readonly: true,
format: numFmt,
})
const [, setFontAscent] = usePaneInput<number>(measure, 'fontAscent', 0, {
label: 'font ↑',
readonly: true,
format: numFmt,
})
const [, setFontDescent] = usePaneInput<number>(measure, 'fontDescent', 0, {
label: 'font ↓',
readonly: true,
format: numFmt,
})
const handleMetrics = useCallback(
(m: TextMetrics | null) => {
if (!m) {
setWidth(0)
setActualAscent(0)
setActualDescent(0)
setFontAscent(0)
setFontDescent(0)
return
}
setWidth(m.width)
setActualAscent(m.actualBoundingBoxAscent)
setActualDescent(m.actualBoundingBoxDescent)
setFontAscent(m.fontBoundingBoxAscent)
setFontDescent(m.fontBoundingBoxDescent)
},
[setWidth, setActualAscent, setActualDescent, setFontAscent, setFontDescent]
)
const [font, setFont] = useState<SlugFont | null>(null)
const [iconFont, setIconFont] = useState<SlugFont | null>(null)
const [gpuCanvas, setGpuCanvas] = useState<HTMLCanvasElement | null>(null)
const windowSize = useWindowSize()
const [splitX, setSplitX] = useState(() => Math.round(window.innerWidth / 2))
const text = useMemo(
() => (iconsMode ? ICON_DEMO : getLoremText(wordCount)),
[iconsMode, wordCount]
)
const stack = useMemo(
() => (font && iconFont ? new SlugFontStack([font, iconFont]) : null),
[font, iconFont]
)
// Compute the demo span [start, end) from the chosen scope. Falls back
// to the entire text if the heuristic finds nothing (e.g. a line scope
// with no wrapping yet).
const styleRange = useMemo<{ start: number; end: number }>(() => {
if (styleScope === 'word') {
const m = text.match(/^\S+/)
return { start: 0, end: m ? m[0].length : 0 }
}
if (styleScope === 'sentence') {
const m = text.match(/^[^.!?]*[.!?]?/)
return { start: 0, end: m ? m[0].length : text.length }
}
// 'line' — first wrapped line via the font's own wrap.
if (font) {
const lines = font.wrapText(text, fontSize, windowSize.w * MAX_WIDTH_FRACTION)
return { start: 0, end: lines[0]?.length ?? 0 }
}
return { start: 0, end: 0 }
}, [styleScope, text, font, fontSize, windowSize.w])
const styles = useMemo<StyleSpan[]>(() => {
if (!styleUnderline && !styleStrike) return []
if (styleRange.start === styleRange.end) return []
return [
{
start: styleRange.start,
end: styleRange.end,
underline: styleUnderline,
strike: styleStrike,
},
]
}, [styleRange, styleUnderline, styleStrike])
useEffect(() => {
setSplitX(Math.round(windowSize.w / 2))
}, [windowSize.w])
// Live paragraph monitors — always reflect the currently-rendered text.
useEffect(() => {
if (!font) return
const p = font.measureParagraph(text, fontSize, {
maxWidth: windowSize.w * MAX_WIDTH_FRACTION,
lineHeight: LINE_HEIGHT,
})
setParaWidth(p.width)
setParaHeight(p.height)
setParaLines(p.lines.length)
}, [font, text, fontSize, windowSize, setParaWidth, setParaHeight, setParaLines])
// Load Inter — reloads when `forceRuntime` changes. The static cache is
// keyed on `${url}:runtime?`, so toggling uses a fresh slot; no manual
// clearCache needed. @font-face preloads keep Canvas2D compare + icons
// overlay aligned with the Slug shaping on first paint.
useEffect(() => {
let cancelled = false
Promise.allSettled([
document.fonts.load('48px Inter-Slug'),
document.fonts.load('48px FA-Solid'),
]).finally(() => {
SlugFontLoader.load(FONT_URL, { forceRuntime })
.then((f) => {
if (!cancelled) setFont(f)
})
.catch((err) => {
if (!cancelled) console.error('[slug-text] Inter load failed:', err)
})
})
return () => {
cancelled = true
}
}, [forceRuntime])
// Icon fallback font — baked-only (no .ttf on disk), independent of
// forceRuntime. Load once on mount.
useEffect(() => {
let cancelled = false
SlugFontLoader.load(FA_FONT_URL)
.then((f) => {
if (!cancelled) setIconFont(f)
})
.catch((err) => {
if (!cancelled) console.error('[slug-text] FA load failed:', err)
})
return () => {
cancelled = true
}
}, [])
return (
<>
<Canvas
orthographic
camera={{ position: [0, 0, 100], near: 0.1, far: 1000 }}
// Slug provides its own analytic anti-aliasing via per-fragment
// coverage — MSAA adds 4× sample cost + a canvas-area resolve pass
// for zero visual gain. Keep it off.
renderer={{ antialias: false }}
>
<GemBackground gem={GEM} />
<PixelCamera />
<DprSync dpr={windowSize.dpr} />
<DevtoolsProvider name="slug-text" />
<CanvasGrabber onReady={setGpuCanvas} />
{iconsMode && stack && (
<SlugStackTextScene
stack={stack}
text={text}
fontSize={fontSize}
styles={styles}
outlineStyle={outlineStyle}
outlineWidth={outlineWidth}
outlineColor={outlineColor}
/>
)}
{!iconsMode && font && (
<SlugTextScene
font={font}
text={text}
fontSize={fontSize}
align="center"
stemDarken={stemDarken}
thicken={thicken}
styles={styles}
outlineStyle={outlineStyle}
outlineWidth={outlineWidth}
outlineColor={outlineColor}
/>
)}
</Canvas>
{font && (
<>
{/* Compare overlay + split affordance only when comparison is
on. `off` mode hides every piece of the overlay so the
Slug canvas renders standalone — useful for pure-signal
verification and for screenshotting. */}
{compareMode !== 'off' && (
<>
<CompareCanvas
font={font}
stack={stack}
text={text}
fontSize={fontSize}
mode={compareMode}
splitX={splitX}
gpuCanvas={gpuCanvas}
windowSize={windowSize}
stemDarken={stemDarken}
thicken={thicken}
iconsMode={iconsMode}
/>
<SplitHandle splitX={splitX} onDrag={setSplitX} />
<SplitLabels splitX={splitX} mode={compareMode} />
</>
)}
{/* Measure overlays are primary-font only — in icons mode they
would misreport FA glyph widths (treated as notdef), so hide. */}
{!iconsMode && (
<MeasureOverlay
font={font}
text={text}
fontSize={fontSize}
maxWidth={windowSize.w * MAX_WIDTH_FRACTION}
windowSize={windowSize}
onMetrics={handleMetrics}
/>
)}
</>
)}
</>
)
}

This example demonstrates @three-flatland/slug — GPU-accelerated text rendering that stays crisp at any zoom. Glyphs are evaluated as quadratic Bezier curves per-pixel in the fragment shader; there’s no SDF atlas, no bitmap textures, no resolution ceiling.

FeatureDemonstrated
Pixel-perfect renderingA long Lorem passage at multiple sizes
Multi-font fallbackSlugFontStack mixing Inter + FontAwesome icons in one paragraph
OutlinesSlugText.outline with runtime-uniform width + color, 60 % grey default
MeasurementLive font.measureText overlay aligned to the rendered text
DecorationsUnderline / strikethrough / super-sub via StyleSpan[]
Canvas2D compareOnion / split / diff modes against CanvasRenderingContext2D for visual parity check

SlugFontLoader.load() is the single entry point. It tries baked data (a single .slug.glb) first and falls back to runtime parsing of TTF/OTF/WOFF — opentype.js is dynamic-imported only on the runtime path, so baked-only bundles ship without it.

import { SlugFontLoader } from '@three-flatland/slug'
const font = await SlugFontLoader.load('/fonts/Inter-Regular.ttf')

SlugText extends InstancedMesh — each glyph is an instanced quad evaluated per-pixel by the Slug fragment shader. Set .text, .fontSize, .align etc. and call .update(camera) once per frame.

import { SlugText } from '@three-flatland/slug'
const text = new SlugText({
font,
text: 'Hello, Slug!',
fontSize: 48,
color: 0xffffff,
align: 'center',
})
scene.add(text)
function animate() {
requestAnimationFrame(animate)
text.update(camera)
renderer.render(scene, camera)
}

Pass an outline option (or set .outline at runtime) to add a stroked outline behind the fill. Width and color are runtime uniforms — scrub them live, no rebuild.

const text = new SlugText({
font,
text: 'Hello, Slug!',
fontSize: 96,
color: 0xffffff,
outline: { width: 0.025, color: 0x999999 },
})
// Animate later — uniform-only, no rebuild
text.setOutlineWidth(0.05)
text.setOutlineColor(0xff0000)

SlugFontStack composes multiple fonts and resolves missing codepoints per-character. SlugStackText renders one InstancedMesh per backing font, all parented under a Group.

import { SlugFontStack, SlugStackText } from '@three-flatland/slug'
const [inter, faIcons] = await Promise.all([
SlugFontLoader.load('/fonts/Inter-Regular.ttf'),
SlugFontLoader.load('/fonts/fa-solid-900.ttf'),
])
const stack = new SlugFontStack([inter, faIcons])
const text = new SlugStackText({
fontStack: stack,
text: 'Lorem search', // last char is a FontAwesome icon
fontSize: 48,
})
  • Slug Text Guide — Full API reference and patterns (measurement, decorations, pre-baking).
  • TSL Nodes — Custom shader effects via Three Shader Language.