readReceiveShadowsFlag
readReceiveShadowsFlag():
Node<"bool">
Defined in: packages/three-flatland/src/materials/instanceAttributes.ts:97
Read the per-instance receiveShadows flag (bit 1 of
instanceSystem.z). Preset LightEffects call this in their shadow
calculation to skip shadow for sprites that have opted out.
Returns
Section titled “Returns”Node <"bool">