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blurFocus(tex, uv, center?, focusRadius?, blurAmount?, samples?): Node <"vec4">

Defined in: packages/nodes/src/blur/blurRadial.ts:141

Focus blur - sharp in center, blurred at edges. Simulates depth of field or tilt-shift effect.

Texture 

Source texture

Node <"vec2">

UV coordinates

Vec2Input = ...

Focus center point

FloatInput = 0.2

Radius of sharp focus area

FloatInput = 0.02

Maximum blur at edges

number = 5

Blur quality

Node <"vec4">

Focus-blurred color