distortShatter
distortShatter(
uv,fragments?,offset?,seed?):Node<"vec2">
Defined in: packages/nodes/src/distortion/distort.ts:191
Shatter/fragment distortion - breaks image into polygonal pieces. Creates a crystalline/broken glass effect.
Parameters
Section titled “Parameters”Node <"vec2">
Input UV coordinates
fragments?
Section titled “fragments?”FloatInput = 10
Number of fragment divisions (default: 10)
offset?
Section titled “offset?”FloatInput = 0.02
Maximum offset for each fragment (default: 0.02)
FloatInput = 0
Random seed for fragment pattern
Returns
Section titled “Returns”Node <"vec2">
Shattered UV coordinates