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distortShatter

distortShatter(uv, fragments?, offset?, seed?): Node <"vec2">

Defined in: packages/nodes/src/distortion/distort.ts:191

Shatter/fragment distortion - breaks image into polygonal pieces. Creates a crystalline/broken glass effect.

Node <"vec2">

Input UV coordinates

FloatInput = 10

Number of fragment divisions (default: 10)

FloatInput = 0.02

Maximum offset for each fragment (default: 0.02)

FloatInput = 0

Random seed for fragment pattern

Node <"vec2">

Shattered UV coordinates