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distortSpherize

distortSpherize(uv, center?, strength?, radius?): Node <"vec2">

Defined in: packages/nodes/src/distortion/distort.ts:245

Spherize distortion - wraps UV onto a sphere surface.

Node <"vec2">

Input UV coordinates

Vec2Input = ...

Effect center

FloatInput = 1

Spherize strength (0-1)

FloatInput = 0.5

Effect radius

Node <"vec2">

Spherized UV coordinates