Skip to content

lcdMotionGhost

lcdMotionGhost(tex, uv, velocity, persistence?): VarNode <"vec4", JoinNode <"vec4">>

Defined in: packages/nodes/src/display/lcd.ts:159

Simple LCD persistence effect (single texture version). Creates motion blur by blending with offset samples.

TextureNode <"vec4">

Source texture

Node <"vec2">

UV coordinates

Node <"vec2">

Motion direction and speed

FloatInput = 0.4

Ghost amount

VarNode <"vec4", JoinNode <"vec4">>

Color with motion ghosting