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lcdGhosting(currentTex, previousTex, uv, persistence?): Node <"vec4">

Defined in: packages/nodes/src/display/lcd.ts:128

LCD ghosting/motion blur effect. Simulates the slow pixel response time of LCD displays.

TextureNode <"vec4">

Current frame texture

TextureNode <"vec4">

Previous frame texture

Node <"vec2">

UV coordinates

FloatInput = 0.6

Ghost persistence (default: 0.6)

Node <"vec4">

Color with ghosting effect