colorRemap
colorRemap(
inputColor,gradientTex,strength?):Node<"vec4">
Defined in: packages/nodes/src/color/colorRemap.ts:28
Remap colors using a gradient texture (LUT) based on luminance. The gradient texture should be a horizontal strip where left = dark, right = bright.
Parameters
Section titled “Parameters”inputColor
Section titled “inputColor”Node <"vec4">
The input color (vec4 with alpha)
gradientTex
Section titled “gradientTex”Horizontal gradient texture for color lookup
strength?
Section titled “strength?”FloatInput = 1
Effect strength (0 = original, 1 = fully remapped)
Returns
Section titled “Returns”Node <"vec4">
Color remapped through gradient
Examples
Section titled “Examples”// Remap colors through a fire gradientcolorRemap(texture(tex, uv()), fireGradientTexture)// Partial remap with uniformcolorRemap(texture(tex, uv()), gradientTex, strengthUniform)