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crtBloom(tex, uv, intensity?, spread?): VarNode <"vec4", JoinNode <"vec4">>

Defined in: packages/nodes/src/display/crtEffects.ts:97

CRT bloom/phosphor glow effect. Simulates the characteristic glow of phosphor displays.

TextureNode <"vec4">

Source texture

Node <"vec2">

UV coordinates

FloatInput = 0.3

Bloom intensity (default: 0.3)

FloatInput = 0.002

Glow spread (default: 0.002)

VarNode <"vec4", JoinNode <"vec4">>

Color with phosphor bloom