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distortNoise(uv, strength?, scale?, time?, speed?): Node <"vec2">

Defined in: packages/nodes/src/distortion/distortNoise.ts:92

Apply noise-based distortion to UV coordinates. Uses simple value noise for displacement.

Node <"vec2">

Input UV coordinates

FloatInput = 0.02

Distortion strength in UV space

FloatInput = 10

Noise scale (higher = finer detail)

FloatInput = 0

Animation time for moving noise

FloatInput = 1

Animation speed

Node <"vec2">

Noise-distorted UV coordinates

const distorted = distortNoise(uv, 0.03, 5, time)