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Light2DUniforms

Defined in: packages/three-flatland/src/lights/Light2D.ts:64

Uniform data structure for passing to shaders.

angle: number

Defined in: packages/three-flatland/src/lights/Light2D.ts:71


castsShadow: boolean

Defined in: packages/three-flatland/src/lights/Light2D.ts:74


category: string | undefined

Defined in: packages/three-flatland/src/lights/Light2D.ts:76


color: Color 

Defined in: packages/three-flatland/src/lights/Light2D.ts:68


decay: number

Defined in: packages/three-flatland/src/lights/Light2D.ts:73


direction: Vector2 

Defined in: packages/three-flatland/src/lights/Light2D.ts:67


distance: number

Defined in: packages/three-flatland/src/lights/Light2D.ts:70


importance: number

Defined in: packages/three-flatland/src/lights/Light2D.ts:75


intensity: number

Defined in: packages/three-flatland/src/lights/Light2D.ts:69


penumbra: number

Defined in: packages/three-flatland/src/lights/Light2D.ts:72


position: Vector2 

Defined in: packages/three-flatland/src/lights/Light2D.ts:66


type: Light2DType

Defined in: packages/three-flatland/src/lights/Light2D.ts:65