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flashDamage(inputColor, progress, intensity?): Node <"vec4">

Defined in: packages/nodes/src/vfx/flash.ts:130

Damage flash effect - quick red flash common in games.

Node <"vec4">

Base color

FloatInput

Flash progress (0 = hit, 1 = recovered)

FloatInput = 0.7

Flash intensity

Node <"vec4">

Color with damage flash