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crtCurvature(uv, curvature?): Node <"vec2">

Defined in: packages/nodes/src/display/crtEffects.ts:18

CRT barrel/curvature distortion. Simulates the curved glass of CRT monitors.

Node <"vec2">

Input UV coordinates

FloatInput = 0.1

Curvature amount (default: 0.1)

Node <"vec2">

Distorted UV coordinates

const curvedUV = crtCurvature(uv, 0.15)
const color = texture(tex, curvedUV)