colorBleeding
colorBleeding(
tex,uv,amount?,samples?):Node<"vec4">
Defined in: packages/nodes/src/analog/videoArtifacts.ts:16
Color bleeding/smearing effect. Simulates horizontal color bleeding in composite video signals.
Parameters
Section titled “Parameters”TextureNode <"vec4">
Source texture
Node <"vec2">
UV coordinates
amount?
Section titled “amount?”FloatInput = 0.003
Bleed amount (default: 0.003)
samples?
Section titled “samples?”number = 4
Number of samples (default: 4)
Returns
Section titled “Returns”Node <"vec4">
Color with bleeding effect