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colorBleeding(tex, uv, amount?, samples?): Node <"vec4">

Defined in: packages/nodes/src/analog/videoArtifacts.ts:16

Color bleeding/smearing effect. Simulates horizontal color bleeding in composite video signals.

TextureNode <"vec4">

Source texture

Node <"vec2">

UV coordinates

FloatInput = 0.003

Bleed amount (default: 0.003)

number = 4

Number of samples (default: 4)

Node <"vec4">

Color with bleeding effect