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crtColorBleed(tex, uv, amount?): Node <"vec4">

Defined in: packages/nodes/src/display/crtEffects.ts:135

CRT color bleeding/smearing effect. Simulates horizontal color bleeding in composite video.

TextureNode <"vec4">

Source texture

Node <"vec2">

UV coordinates

FloatInput = 0.002

Bleeding amount (default: 0.002)

Node <"vec4">

Color with bleeding effect