createMaterialEffect
createMaterialEffect<
S,C>(config):MaterialEffectClass<S>
Defined in: packages/three-flatland/src/materials/MaterialEffect.ts:717
Create a MaterialEffect class from a configuration object.
This is the simple factory path — for quick effect definitions without writing a full class. Returns a class that extends MaterialEffect with typed properties.
Type Parameters
Section titled “Type Parameters”S extends EffectSchema
C extends readonly keyof ChannelNodeMap[] = readonly []
Parameters
Section titled “Parameters”config
Section titled “config”MaterialEffectConfig<S, C>
Returns
Section titled “Returns”Example
Section titled “Example”const DissolveEffect = createMaterialEffect({ name: 'dissolve', schema: { progress: 0 }, node({ inputColor, attrs }) { return mix(inputColor, vec4(0, 0, 0, 0), attrs.progress) },})
const dissolve = new DissolveEffect()dissolve.progress = 0.5sprite.addEffect(dissolve)