readCastShadowFlag
readCastShadowFlag():
Node<"bool">
Defined in: packages/three-flatland/src/materials/instanceAttributes.ts:107
Read the per-instance castsShadow flag (bit 2 of instanceSystem.z).
Consumed by the occlusion-pass fragment shader to mask a sprite’s
alpha contribution to the SDF seed — casters emit their silhouette,
non-casters emit alpha = 0.
Returns
Section titled “Returns”Node <"bool">