A 72-hour Ludum Dare 41 compo entry built in Haxe around the theme 'Combine 2 Incompatible Genres'.
LD41 is a solo game jam entry built in 72 hours for Ludum Dare 41 — one of the longest-running and most respected game jams in the industry, where thousands of developers worldwide race to build a complete game from scratch around a surprise theme. The compo category means no pre-made assets or outside code beyond approved libraries, making Haxe a natural choice for its speed-of-development and multi-target compilation.
The theme for Ludum Dare 41 was “Combine 2 Incompatible Genres,” a prompt designed to push developers into territory that doesn’t have a comfortable template to follow. The constraint forces design decisions under pressure and tends to produce games that are genuinely strange and memorable in ways polished commercial releases rarely are.
Built with Haxe and published directly to the web, the project is a snapshot of game development at its most raw and time-pressured — every mechanic scoped to fit 72 hours, every asset created or sourced in the moment. It’s the kind of project that shows not just what can be built in a weekend, but how a developer thinks and prioritizes when the clock is the only constraint that matters.